Narrative Design and Game Writing are interdisciplinary skills that helps bridge mediums, mechanics and systems into a coherent experience for players.
Scripts
This quest is for the game Baldur’s Gate 3 where the player explores the shops and alleyways of the titular city in the late-game Act 3. It features marquee character, Lae'zel, a quasit named Bibble, and a Githyanki Warlock.
Destiny 2 "Worm Technician” [PDF]
The Destiny 2 franchise has been integral in my development as a creative. One of my favorite items in the game, the Parasite, which follows the extremely fun tradition of being a talking weapon. In the following script, I out a quest around the Parasite to further explore its character.
Ex-Gods Are Made of These [PDF]
A dialogue between two ex-gods (Destiny 2, Elden Ring) and an electrical engineer (Apex Legends) to demonstrate the frailty of godhood and the power of human whimsy.
Sheets & Tools
Image Credit: Monster Prom & Beautiful Glitch
This NPC generator was designed around Chantal Ryan's Semiotic NPC design and a Monster Prom portfolio piece. The idea was to have a sheet that generates different NPC personalities and motivations Mad Libs style using a set of qualities from a writer. These qualities use a number generator to pull different qualities from the "Ref & Backend" sheet.
Theory
A Place of Our Own: Negotiating Identity Through Virtual Spaces
One reason why I love with games is because they offer a virtual space to detach from ourselves and explore the area between “who you are” and “who you can be.” In this study, I explore how multiple people navigate the facets of their identities across their favorite titles.